Welcome back to another weekly roundup of Ice’s comic reviews!
Comics for this week: Civil War #4 (Of 7) and Future Quest #3!
Civil War II #4 (Of 7)
Written by: Brian Michael Bendis
Art by: David Marquez
In a previous review I wrote about the first three issues of this event, I mentioned that while there were big moments, not much happened in the mini up to that point and that things would likely pick up with the fourth issue. Well, I called it… kind of. In the beginning, we’re finally given the answer to She-Hulk’s fate. Bendis teases us a little, giving us the answer three pages in. But this is Bendis, so even though it’s only three pages in, with all the text and back-and-forth, it felt more like 10. At least, 10. The pace of the issue moves at a good pace, with the longest scene being one where we get lots of answers with how Ulysses’, the new Inhuman, power works and where the heroes have a meeting to try and solve their “dilemma” one last time. As the issue goes on, a real pivotal scene with Captain Marvel happens just before the end. This scene, which I have to say Bendis did a damn good job with, just made me really hate Captain Marvel. Right now, I am not a fan of hers. However, she’s actually pretty cool over in A-Force and The Ultimates. With the end of the issue, the teams are finally set and hey, IT ONLY TOOK FOUR ISSUES! OUT OF SEVEN! Looks like the real – the actual – Civil War is about to take place and it only happens in the third and final act. Yay!
Future Quest #3
Written by: Jeff Parker
Art by: Steve Rude and Aaron Lopresti
Future Quest brings some of the Hanna-Barbera properties together: Birdman and The Galaxy Trio, Johnny Quest, Space Ghost, Frankenstein Jr., Mighty Mightor and The Herculoids, though not all have appeared (or come together) just yet. Jeff Parker manages to take all of these different properties and heroes and crafts a story that logically makes sense as to why they’d all be together in the same series. The reason behind it isn’t one that stretches the imagination, but that’s okay. It doesn’t have to be some sort of new thinking that breaks the mold to awe or inspire. It just needs to be a sane-sounding reason that works well for the story. The first two issues are action-packed, give you enough teases to keep you coming back for more, making you want to get answers and to see how things continue. The third issue takes a step back and gives everyone a quick break – though not entirely necessary – and gives backstory for both Birdman and The Herculoids. And yes, backstory helps to fill in and give information people wonder about, but the story so far is so good that not having the backstory wouldn’t have done anything to deter what’s going on. The series is perfect for anyone who grew up with these characters back in the 80’s. Parker writes them as if the characters never missed a beat or were gone to the back of most people’s thoughts. It’s also perfect to introduce the characters and their worlds to a whole new generation.